OUTLANDERS2: FARAWAY: FLASHBACK (EPISODE 0): 
•	PC Skills, Sport+2, Combat-2
	01:The Chase
	Setting: Evening before the Civil War game; at OSU campus, Reser Stadium area. 
	Background: There is a long-standing, generally good-natured rivalry between the two universities, referred to as Civil War—a big deal, locally. Sometimes the events are taken seriously enough that one side or the other might resort to "espionage" activities to get an advantage. In this case, a number of OU students hatched a plan to photograph the OSU coaches' battle-plans. The PCs, out carousing or whatnot, were quietly warned of the theft attempt, and they decided to investigate. They arrive just in time to see a number of thieves at the Valley Football Center, dressed as ninjas, leaving the scene. The groups spot each other, and a chase ensues…
	Execution:
•	#=PCs-1
•	GoogleEarth, OregonSU campus; start @ ?
•	# Ninjas escaped= Strategy penalty for Big Game
•	Quarry splits up after 5 rounds, or at appropriate scenery
•	Quarry heads for stadium, in an attempt to hide from pursuers
•	Quarry headed for a black van parked in the oceanography area; used trees to approach the stadium
•	If caught, will struggle if possible, but will not attack (except maybe a "Melvin" or somesuch as an escape measure); not here to do damage, just get the goods.
•	Parkour team; recognize moves?
•	Use colors?
•	Darkness, -3
	02:The Big Game
	Setting: Reser Stadium, Game Night.
	Background: Civil War game, day after theft attempt.
	Execution:
•	Vs Oregon U Ducks, Civil War game
•	OU star linebacker
•	Coin Toss, winner gets PB+1
•	Pitched Battle
•	Strategy: Use [IQ]Sport(Football,NCAA); 16 ea
	Start w/ 90% TS (10% casualties)[-2]
	RelativeTS(1:1)[+0]
•	Players choose Battle Strategy, Risk for OSU coaches
•	Score 1pts/Check Success, ±1pt x MoV; total accumulates for the entire game, but results for that Round can be broken down into logical "scores," with excess points carried over to the next Round.
•	Check results (as opposed to MoV) determine how well the team is playing, nevermind the score
•	Casualties=Morale & Fatigue; Percentage applied to PCs' FP
•	PB=Momentum
•	Time=½ Quarter, includes offense & defense
•	Min of 90% Casualties—can't go to 100%, retreat not possible
•	Use colors; w=off,red=def,b=spc/luck