OUTLANDERS2: FARAWAY: CAMPAIGN NOTES: 
SOURCE NOTES:
•	?[Who's playing whom?], ?[Who's the GG?]
•	Ref:SmokingAces, Nine=Aces; otherworlders attempting to neutralize them. Plot engineered by the Nine themselves to weaken/destroy the others?
•	Ref:Heroes, Invasion=Nuke; initially mis-IDd as pertaining to the village (Stone Creek), but actually affects the whole realm of Man.
•	Ref:B5, ?[Nine=Vorlons, Faeries=Shadows]?
•	Ref:Watchmen, Nine=Dr.M, CoA=Ozy?
•	Ref:Farscape, [Taranis]=Maldis/Crais; Saurung=Scorpius; WiQu=Crais/Grayza; Cabal?=Peacekeepers
•	Ref:CoRiddick, Fey=Necromongers, CoA=LordMarshall, PCs/Mercs=Riddick, Dragon (via Banestorm?)=NecroWMD
•	Ref:BSG, CoA=Cylons; Other Fey=Centurions
•	Ref:Matrix, Realm of Man=Matrix; Sidhe="Programs"
•	Ref:StarWars, Order=Jedi; Cabal=Sith
•	Ref:KoHeaven, Church=Templars; Order=KoJerusalem; Faeries=Saracens
•	Ref:Stardust, general Otherworld is what Sidhe life would have been like
GOAL:
•	Survival, Go Home (Initial)
CARROTS: 
•	Black Wizard
STICKS: 
•	WiQu
•	Taranis
LIES:
•	Nine are behind the Invasion.
•	Six are pushing the CoA.
•	PCs can go home(?).
•	1) This is Earth in the past.
2) This is not Earth.
MYSTERIES:
•	True source of the Fairy Pox; all sides blame the others, to the extent that the truth may never be known
•	True nature & source of the Banestorms
•	True reason for the Nine siding with Man
•	"Identity" of Valcrist
COUNTDOWNS:
•	Island: Volcano
•	Post-Island: Otherworld encroachment
•	Pre-Invasion: Nine Rings found & assembled, allowing/forcing invasion to begin
•	Post-Invasion: Army sweep
SEASON ARC GUIDELINES:
Season1: The Crash:
•	1 Fortnight passes
•	Locs: Borelia, StoneCreek
•	BG Focus:Gobs & Raiders
•	"Act I" Establish Mood/Characters
Season2: The Journey:
•	1 Month passes
•	Locs: Ship
•	BG Focus:?[Church/Nine/Six/Cabal/CoA]
•	"Act I-II" Intro Villian/Main Plot, Low Start
Season3: The Crusade:
•	1 Season passes
•	Locs: The Marchland
•	BG Focus:?[Church/Nine/Six/Cabal/CoA]
•	"Act II" Rise
Season4: The Siege:
•	1 Year passes
•	BG Focus:?[Church/Nine/Six/Cabal/CoA]
•	"Act II" High Point, Twist, fall
Season5: The Invasion:
•	1 Additional month passes
•	BG Focus:?[Church/Nine/Six/Cabal/CoA]
•	"Act II-III" Low Point, imminent doom
Season6: The Gods:
•	1 Additional fortnight passes
•	BG Focus:?[Church/Nine/Six/Cabal/CoA]
•	"Act III" Comeback/Climax
•	[7?]-year dénouement; Stargate/NarniaI ending—chance to go back
	Guidelines:
ActI-(Ep1-3)
•	Establish Characters
•	Establish Mood
•	(End) Villian Intro
•	(End) Main Plot Intro
ActII-(Ep 4-9)
•	Start Low
•	Rising Action
•	High Point
•	Twist
•	Falling Action
•	Lowest Point
ActIII-(Ep 10-12)
•	Comeback
•	Climax
•	Resolution
•	Dénouement
EPISODES & TROPES:
•	Accidental Marriage
•	Engagement Challenge
•	PC must masquerade/promoted as noble, ref: Knight'sTale/KoHeaven?. Long-term arc?
•	Trial-by-ordeal
•	Pleasure island, ruined
•	Dragon avatar takeover (evil PC episode)
•	Funeral episode
•	No Powers/Normal Life
•	Crew(man) get powers
•	Banestorm brings new guy(s); romantic distraction?
•	Acquire flying boat (temporary?)
•	Body swap
•	Holodeck Episode
•	Troll market; @ Deepwater
•	Disguise as faerie-folk to sneak into faerieland
•	Lost, Shortcut through Otherworld (arc)
•	Dance/Ball, w/ Cleans Up Nicely
•	Secret Test of Character
•	Magic "Dollhouse"
•	Inadequate Inheritor
•	"Bridge Challenge"
•	Princess being held by Southmen, preventing Crusaders from attacking; PCs tasked to rescue
•	[God] feigns normality, joins the party; reveal at the end, "showing off."
•	Unicorn hunt to heal a dying noble's child/wife; superstitions are not quite correct.
•	Sudden/Accelerated Pregnancy
•	False Return Home
•	Boar Hunt
•	Held in manse, upper floor; escape
•	Surv became nobleman; demands PCs assist his rise to power, ultimatum
•	Polymorphed noble needs PCs help to get married/crowned/etc
•	WQ posesses creepy child
•	Tourney
•	"Shields"; Ref:Outlander
•	AColt vs Elf Martial Artist, Ref:Hellboy2
•	Blade intro w/ gobs=vamps
•	Shrunk-down episode
*****************************************************************
STORY ELEMENTS:
	The Island: In the distant past, the Elves fought against a great Evil, and a tribe of Men joined with them in battle.  When it was over, the Elves created the Island Fortress as a gift to the men. The fortress was built on an island naturally close to the Otherworld, on top of a volcano, in fine Elvish style, with a magical tree from the Otherworld, as the centerpiece. The magic of the tree would keep the volcano from erupting, keep the island warm in winter, full of life, and make the entrance to the tower invisible to any creature with "evil in its heart," along with many other lesser effects. However, the fruit of the Tree could grant a man magical power, and would be difficult to resist; the Elves, ever distrustful of Men in general (who, above all, desire power) built in a fail-safe: once the tree was mature, it would never grow, nor grow any new fruit. Once the fruit of the Tree was gone, its magic would die, ultimately allowing the volcano to reclaim the island-paradise—thiers, so long as they could keep it.  
	The Islemen grew into a mighty empire covering much of the north sea coastal region. Those that resided on the Isle developed the distinctive look, and became the nobility of the kingdom. Many generations later, the sorceress wife of the ruler of the Islemen, secretly ate of the tree, and eventually became corrupted by her lust for power (Ref:Alia-CoDune), to the end that she had her husband murdered so she could take his place as ruler, though she could no longer see the tower (she passed it off as if she could, and "refused to visit"). She grew very powerful indeed, and began to corrupt the minds of the other Islemen, tempting them to eat of the Tree, and bring her more of its fruit. She made a reputation for cruelty and treachery throughout the surrounding countries, and war always threatened for one reason or another. She joined with the Cabal, eventually gaining her the attention of the Order. The countrymen, backed by the Order (who, at the same time, were attempting to take out the rest of the Cabal as well), led a revolt against the Witch-Queen's rule and overthrew her, but not before the "good" Islemen that took their side were mercilessly slaughtered, seemingly to the last man. She was burned alive at the stake, but unbeknownst to those that carried out her execution, she surivived in spirit form, having prepared herself before. Sequestered to the Isle, the remaining Islemen being Evil eventually turned on each other, having already lost the ability to enter the tower…fortunately, before they had stripped the Tree of all its fruit. 
	Now, the power of the tree having been greatly diminished, the Island has fallen into decay, the influence of the Red Lady lending the whole Isle an Evil aspect. The heat on the Island is oppressive, and in the colder months, creates a near-constant fog that drifts with the wind onto the mainland, and causes frequent nasty storms overhead year-round.  In a long-hatched plan for vengeance and reconquest, the Red Lady has begun to gather evil creatures to the Island in secret, passing through from the Otherworld, planning to use the ever-present mist to permit andmask their approach to the mainland.
	Hundreds of years have passed, and the locals believe the Witch Queen to be long-dead, the island to cursed, and its former inhabitants fallen victim to it, the belief made worse by occasional evil creatures coming with the mist from the island, and tales of honest folk disappearing from its vicinity; no sane person will go there voluntarily. After the Witch Queen was deposed, the Empire swept in to sieze the lands they formerly controlled. Many of those folk remember the good days of the Empire of the Mariners and hope for their eventual return, when the bloodline is rediscovered.
●A number of lighthouses ring the coast, but no longer shed any light but an eerie glow that seems to move at times.  At night on the Isle, a light of unknown origin is reflected off the ever-present clouds, reducing the darkness to little more than twilight (originally intended to be a good thing, but now is just weird).
●The fruit of the Tree is seedless, and tastes amazing; looks like a translucent blue peach.
●Some local folk who have ventured near the Isle have reported seeing a ghostly figure in a red cloak through the mist.
●Observation towers at the village, and at the Tower, allow viewing of specific parts of the Island (Ref:Chair-thingy, LotR); includes the docks and all the coastline.  Not removable.
	The Isle Region: N.Coast: ~5-hr min/max day on Solstices; 8.5-hr daylight (0845-1715), ±1h10' per month (~2'20"/day).  Hi/Lo tides 2x daily @~2m, ~6hr apart; spring/neap tides 2 days behind full/new moon; lunar day =24.48hr, lunar month=29.5da (full@0, -half@7.375, new@14.75, +half@22.125, full@29.5)
	The Witch-Queen: AKA Akhôriel, the Red Lady, the Witch-Queen.  Ref:Scorpius/Sauron/Doom-Conan/WhiteQueen-Narnia  
"Fairy-Tale" BG
•	An Immortal (HTG) of considerable power (has killed quite a few of the Islemen who ate of the Tree); ~800yrs old
•	Incorporeal, Ref:Force-Ghost; Has been searching for a way to restore her corporeal body
•	Has a running rivalry with the Black Wizard, who helped orchestrate her overthrow
•	Can't deliver "touch" spells
•	Known for her red hair
•	Got a huge mad-on for the Order
•	Witch Queen has a [distinctive item]; Ref: White Queen's Staff
•	Stuck on the Isle, needing to be in contact w/ the Node there to maintain her form; once ejected, has to find a new Node to attach herself to.
	The Goblins: "Led" by Akhôriel, through their chieftan, attempting to establish a foothold against Man, by siezing the coastal area. The purpose of the Erlking raids is the taking of goods and slaves, for trade with the Dark Lands.
•	The Fairy Truce requires that Fey creatures remain in the Otherworld or suffer the gods' wrath. WiQu is helping the Goblins takeover by pushing the local boundaries of the Otherworld into Mannish territory, subverting the "letter of the law."
	The Black Wizard: AKA The Black Rider, The Eyeless Wizard[, The Sky-Walker].  
•	A Magus, having survived the Cataclysm in another Realm and come back to help throw down the gods and restore human freedom. Foresaw the coming of the PCs and prepared for their arrival, intending to use them to aid in his mission.  
•	"Eyeless" is a reference to the fact that he uses shadow-play to disguise his face, while wearing sunglasses, giving a "hollow-eyed" appearance.
•	Recurring GG, link to PCs' past
•	Currently helping with the Crusade; sends Hjodar back to fetch PCs to him.
•	Trapped in this alternate-Realm, as the others cut the link behind him; possibly a way back through Sidhe's Realm
	The Crew: =Moya Crew
•	þorkel=D'Argo: Accused of murdering his wife, daughter of a noble house who eloped with him; Berserkir, does occasionally change into a bear/bear-like creature.
•	Sharra=Zhaan: Priestess to the old gods, on the run from Church persecution.
•	Ecgwynn=Aeryn: Local girl, not allowed to join the [Shieldmen], left home to become a sell-sword; disowned by her well-to-do family as a result.
•	Rægnald=Rygel: Urrish æthling banished by his usurper [uncle?], doing the only thing he's any good at for whatever money he can scrape up; planning to buy an army to depose [uncle].
•	Juliana=Chiana: Suspected changeling/spy. Mother is Stormling, taught daughter to speak English, "modern" sensibilities. Mom is missing. 
•	Sir Weland=Pilot/Moya; "under suspension" from the Order for [BlWz stuff?]; MrGalen is helping him out of old friendship, at some personal risk.
•	Group is a band of misfits "on the run" from their respective pasts, hired by SirWeland as his retinue; hired individually—did not start as a group.
	Stone Creek:
•	Farming village of ~200, minus "the good fighting men."
•	[Baron] is "average" ruler, bit of a hard-ass; mostly tolerated.

SEASON NOTES:
	Season1:
•	Fairy-Tale feel, larger-than-life and stranger-than-fiction, with a strong, running "comic-book superhero" analogue
•	Local seer predicts doom follows the fiery destruction of the Misty Isle
•	Prev characters in cameo? DCryer=Black Wizard?
•	PCs plane strikes flying ship (w/ dragon motif) carrying foster son of [Taranis] to summon [x] via the Banestorm (obviously gone horribly wrong). Some time passes before [Taranis] becomes aware of the death/disappearance. In revenge, [Taranis] sets about to make PCs lives miserable; =Crais, Ref:BN-Assassin+"Q"
•	"Heroes" referred to as "godlings"

PRIME STORYLINE:
	The Flight: Northwest Airlines flight 711, a newly updated DC-10, 345 passengers, Seattle to Amsterdam.  PCs transferred to 1st class (if not already there) by Welles, knowing it would be the most survivable section.  Aircraft breaks up in mid-air primarily into two sections, fore & aft; fore-section includes ~114 passengers, plus crew; aft section includes wings and engines, and is more heavily damaged.  PCs/Survivors near the middle (of the "fore" section) bulkhead.  Arrival (local) time is at ~1530, 15 Mar (Hred-Monath, Ides); +½moon (day 22)
● Flight 711 takes off on-time and without complaint.  Everyone settles in for a long, [5] hour flight.
● Welles gives stewardess a list of seat numbers to be upgraded and "asks" her to take care of it.  PCs are approached individually and offered first-class seats (unless they're already there)
● Aircraft begins descent toward Amsterdam, through cloud bank that wasn't supposed to be there; confusion throughout the crew as to what it means.
● ~30min out, terrorists retrieve their weapons (FMGs).  They move quickly and efficiently, and are well-prepared for the plane's security measures; they have a cutting torch to get into the flight deck.  Air marshals have been previously identified, and are immediately executed.  Once they gain entry into the flight deck, they announce over the PA that they are hijacking the plane (a lie, as they actually intend to blow it up), and that resistance will be met immediately with deadly force.  They suffer no heroics at all, and several would-be heroes are shot.  While this is going on, some terrorists descend into the cargo area to set up the bombs (PC forced to help?).
● [Important person] is able to explain why they're here, and can do a little translating.
● AHassan is the terrorist covering the PCs area of the plane
● JKnotts sleeps through most of the hubbub
● Aircraft loses radio contact; terrorists freak out, blaming some kind of passenger interference; Welles determined to be missing, and PCs are "interrogated" as to his whereabouts.
● Aircraft strikes a large, curious [flying creature...dragon?] (shape seen "flying" past windows), lose port engine; terrorists interrupted
● 250 passengers(~50 before the break), 15 survivors
	The Survivors: Early survivor-group goals are to a) find out where they are, and b) make outside contact, and c) get off the island, to civilization
● Impaled crewman's name is Robert Blackwell, and is the plane's flight engineer; name evident from wallet ID; impaled by a splinter from the flying boat they crashed into
● Primary threats: "others," natural predators, environment, personal stupidity 
● Most of the explosives the terrorists were using are still unused.

MECHANICS:
•	Move: ~1(1Mi)Hex/hr off-road (V.Bad Terrain), or ~2.5(1Mi)Hex/hr on roads (Bad Terrain, due to wear and lack of maintenance); 2FP/hr
•	1 Event per 1Mi Hex, 1 Event per 3hr time-block
•	Most commonly, an action scene will have at least an initial direction, a turning point, then an escalation leading to a climax. Every action sequence has its own internal three act structure: Objective, complication, resolution. 
•	3 Seasons, ~1, 2 & 4yrs.
•	1Hook, 2Kickoff; 3InitialObstacles, 4Twist/Turn; 5Complication, 6Confrontation/Twist; 7Climax, 8Resolution/Cliff
•	Min 1 WildCard per Episode
•	1 PowerUp per Season
•	x Quickening opportunities per Season

JWESSON:
At some point in the future, JWesson becomes romantically involved with a noblewoman of pretty significant status (daughter of a Duke or something), perhaps after he & the other Heroes manage to rescue her from a fate worse than death. By this point, the PCs should be fairly well known and have a good reputation, so her father is initially okay with the dalliance because it effectively provides him with an elite fighting force (PCs, plus and accompanying NPCs and/or followers) at his disposal who are inclined toward assisting him and his duchy so JWesson will appear worthy of his daughter. As long as there is no issue resulting from the dalliance, he's okay with it and, if said duke is honest, he'd admit that JWesson would make an excellent heir. So, for a time, it looks like Awesome is going to wed this chick.

However, fate has other things in mind. To avert war with a neighboring kingdom, the Lady is pledged to marrying the king of the lands next door. Neither she nor JWesson are keen on this notion (since they're in lurve, after all), but for the good of the people, she goes through with the wedding and they discover that the king/prince/whatever is actually a really good guy who quickly becomes infatuated with her. She will grow to love him, but will never be in love with him like she is with JWesson. (It might even be a good dramatic device to have her be pregnant with JWesson's child, which the king/prince/whatever raises as his own because he cannot sire children due to a war injury or something.)

To avoid becoming a Lancelot, JWesson goes into Exile so he can avoid the temptation of being with her. Before he leaves, he may discover that someone he trusted (an NPC works well, but a PC would be even better if possible) was actually behind the marriage and did so because he/she thought it was for the best for both people involved (since, after all, JWesson won't age and the Lady is going to eventually die like all humans do.) This act of betrayal leads JWesson to severing his ties with everyone he counted as a friend and just ... vanish.

He appears to drop off the face of the planet and remains gone for years. Eventually, something draws him back (it always does in these situations.) The important thing is, I think, that the king/prince/whatever is not a piece of crap that the world would be better off without, but rather a honorable dude who is just tyring to do the best he can for his people. Think Richard White from Superman Returns - he may not be a Godling or anything, but JWesson just can't actually hate him.

As to how I would like JWesson to be known down the road, I was thinking something akin to the Grey Knight, or Grey Ghost or something.