OUTLANDERS2: FARAWAY: BULLETS: 
LISTS:
	What I want:
Ø	Hero Moments:
§	[NPC] sacrifices himself for the group (SirWeland pulls a Kenobi?)
§	Ref:Helo-BSG, giving up his seat for Baltar, for the "good of humanity"
Ø	Creative Puzzle-Solving:
§	Princess under glass
§	Riddle-locked doors (Ref:Moria)
Ø	Wicked Stunts:
§	Wizard tower base-jumping
§	"Slide-for-Life" over chasm/river
§	Temp granted Superman-level power
§	[Jungle/Ice slide]
§	[Water trap]
Ø	Fantastic Battles:
§	Troll, on "log" (Ref:Predator)
§	[Castle Assault]
§	[Siege Defense]
§	Classical-style ship-to-ship boarding action
§	Lead cavalry charge against long odds
Ø	Unusual Sights:
§	Roc flight close overhead, size of a 747 
§	(Historical) unicorn protecting [territory]
§	Slip past fighting giants
§	Sunken Eiffel Tower
Ø	Unusual Locations:
§	Underwater city (Realm)
§	Dwarven Realm, MCEscher-like caverns
§	Elf/Fey-Realm
§	Tanglewood; makes Fangorn look like a well-kept orchard; travel without touching the ground
Ø	Anachronistic Living:
§	Long journey on foot/horseback
§	Travel with an army
§	Receive slave (girl) as reward
§	View full-on pseudo-Catholic coronation
*****************************************************************
Unassociated:
	On-Demand:
	Season1:
•	e:Prime-Crew: SirWeland given mission to investigate livestock/child disappearances at/near [town]
•	e:Prime-Crew: Discover goblin encampment
•	e:Prime-Crew: Discover hard evidence connecting goblin encampment to Isle/WiQu
•	e:Prime-Crew: Find burned/looted village, hit by gob raid
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	Gobs are making the "dark forest" advance to cover their assault
•	Fate: Permissive priest founds an underground sect of the Church that allows more old-gods traditions, Ref:Celtic Church
•	Wise-woman predicted the arrival of the PCs, and their departure
•	Late fall/early winter, aggravated by the ash cloud from the Island
•	Crusade trip via boat
•	Return trip overland, through [Byz]
	Notes:

Valcrist (C):
	On-Demand:
	Season1:
•	i:Valcrist-Prime: PCs crashed into something when they entered this world (find bits of flying boat?)
•	e:Valcrist-Prime: PCs arrive through the Banestorm, accidentally killing Valcrist, in the middle of his summonning attempt.
•	e:Valcrist-Prime: PCs find "puzzle box" containing the lost Wishing Stone. 
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Valcrist: had discovered the Wishing Stone, and was attempting to use it to summon [Item] through a Banestorm to deliver it to WiQu. He had succeeded(?) immediately prior to the crash.
•	i:Valcrist: effort to summon [Item] was sabotaged by ?[Cabal/Six/Remnant/BkWz] in an effort to [prevent the restoration of the WiQu, and the completion of the Shadow Council].
	Notes:

The Survivors (TN):
	On-Demand:
	Season1:
•	e:Survivors: (Retro) WWeiss gives [word/phrase in OE/OLG]; PCs hear later, spoken by locals, suggesting they are on past Earth.
•	e:Survivors: AHassan kills WWeiss, revealing his terrorist mission, tries to get PCs to kill him in retribution.
•	e:Survivors: GSabrosky loses/drops [something; food? gun?] he had been hoarding from the others.
•	e:Survivors: GSabrosky starts trying to convince [ASmith] to "take over" as group leader, trying to convince everyone of current leader's incompetence.
•	e:Survivors: GSabrosky's journal comes up missing, ?[Surv] has it; innocently?.
•	e:Survivors: BDecker squares off w/ the monster, killed.
•	e:Survivors: ?[AHassan nabbed by monster]
•	e:Survivors: CStrong, [x], disappear, kidnapped by Gobs; rescue attempt.
•	e:Survivors: KMcKnight goes off on his own to [kill something, find food, etc]; gets [trapped].
•	e:Survivors: KMcKnight starts into heroin withdrawal, taking it out on everyone; JKnotts recognizes. GSabrosky tries to manipulate him into attacking his enemies?
	Season2:
	Season3:
	Season4: 
•	e:Survivors-Godlings: Re-meet KMcKnight; =Kurgan; running around killing Godlings
•	e:Survivors-Godlings: Re-meet GSabrosky; =Grima; responsible for [province]'s rebellion?
	Season5: 
	Season6:
	Unincorporated:
	Notes:

The Crew (CG):
	On-Demand:
	Season1:
•	e:Crew: PCs hear use of [OE/OLG word/phrase] (Retro).
•	e:Crew: PCs "rescued" by Crew, to be taken to SirWeland.
•	e:BkWz-Crew: PCs meet SirWeland, Knight of the Mithrite Order, covert agent of the Black Wizard.
•	e:Crew: meets Juliana, accepts Juliana into the group
•	e:Crew: Sharra spotted, confronted by [Church] concerning "practices," after healing [x]
•	i:Crew: (Þorkel, in particular) "fearful" of Fey/Gobs, and unwilling to admit to their existence; Ref:FFly–Jayne-Reavers.
•	i:Crew: Ex-criminals and/or outsiders in this land, taken in by SirWeland, and not well-trusted by the locals as a result. PCs' association with them puts them in a bad light.
•	i:Crew: Þorkel curses the gods (whichever are appropriate) for his wife's death, and refuses anything "holy."
•	e:Crew: Ecgwynn starts teaching PCs shieldwall techniques
•	e:Crew: Sharra has to run off, in secret, to prep spells. Naked?
•	e:Crew: People come to Sharra for religious help, under-the-table
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Crew-Sharra: has a tendency to shut down in times of extreme stress/grief.
•	i:Crew-Þorkel: ![Did/Not] kill his wife; framed, set up to think he did, or could have.
•	i:Crew-Þorkel: may partially/fully transform into a bear when deep into his berserkir fit and in high-magic zone
•	i:HCE-Normark-Crew: Northern marches gifted to Brigandine mercs, under Crew, called Normark; =Normandy
•	i:Crew-Juliana: ¡[is/not] changeling sleeper
•	i:Crew-Rægnald: tortured by Imperial officer, [=Durka?]; Drogo, Missioner
	Notes:

The World (TN):
	On-Demand:
•	i:World: The moon is scarred, and has a faint ring of cometary/moon-rock debris
•	e:World-HCE: traveling w/ Crew, encounter battlefield; Militia v Raiders
	Season1:
•	i:World: Peoples of NewEarth are stereotypically superstitious, but quite-often justified in being so. 
•	i:World: Troll Market is a "black market" for faerie/magical goods, generally held in secret
	Season2:
	Season3:
	Season4: 
•	i:World: Current "world" is a post-apocalypse future; Ref:PotA.
	Season5: 
	Season6:
	Unincorporated:
•	i:World: The Earth is twisted, both from the Cataclysm and its after-effects, including the "seepage" from the Otherworlds, and has become almost unrecognizable as what it was.
•	i:World: All Faerie races live outside the natural world, in their original Otherworld homes, but those Realms are closer to NewEarth than ever before, and can be stumbled across in many (Realm-appropriate) places, with or without the assistance of the 'Golden Fog." Realms include [Mordor], [Lothlorien], [Moria]. Average humans' interaction with Faerie races is often alluded to or spoken of third-hand, but rarely experienced first-hand.
•	i:World: Magic areas move around a bit like weather; hi/low pressure areas, influenced by fixed Nodes. Movement along with physical weather can create Banestorms.
•	i:World: Proximity to Otherworld can cause entities to awaken that should not; "leaks" have been occurring, as preparation for the invasion has begun. Living near high-magic areas a bit like living near a kinda-leaky nuclear facility
	Notes:

Stone Creek, Town (TN):
	On-Demand:
•	i:StCreek: Farming village of ~200, minus "the good fighting men."
	Season1:
•	b:StCreek: Town had a bad year, so not enough remains afterward to pay off SoE when they arrive.
•	i:StCreek: Marchlord & Baron are off on Crusade, and has taken the best fighting men with him, leaving the village vulnerable. Long-time peaceful trading relationship w/ the Bjornings fell apart after the Marchlord left on crusade, as their vulnerability was "too good to pass up." Ref:Jericho-NewBern
•	i:StCreek: Lord is building a camoflaged adulterine pallisade to defend themselves against Bjornings—half completed.
•	i:StCreek: Won't ask March-Reeve for help, because of their secret(s), and the March-Reeve is not well-liked for his "betrayal."
•	i:StCreek: March-Reeve caved into SoE to save himself; will relent if he believes they can be defeated.
•	i:StCreek: In the absence of the Count, SoE have swept in and siezed the coastal regions, and the townsfolk have been paying them a tribute to keep them pacified; Ref:BugsLife.
•	i:StCreek: Wall near town "keeps the forest at bay"; forest has a long-standing reputation for being magical & perhaps malicious.
•	i:StCreek: People & livestock going missing since the eruption.
	Unincorporated:
	Notes:

The Holy Corran Empire, Realm (TN):
	On-Demand:
•	i:HCE: EastEmp=Green-eyed Hispano/Italian (Ref:Telmarine); Northerners more "American"/Scandinavian.
	Season1:
•	e:HCE-World: traveling w/ Crew, encounter battlefield; Militia v Raiders
•	i:HCE: Gov't is divided into three parts: Secular, Ecclesiastical, and Thaumacratical
•	i:HCE is on a Holy Crusade vs Southmen, called for by the High Patron. 
•	i:HCE: While war continues abroad at the High Patron's order, rebellion is brewing at home, all while warlords of the Raider Kingdoms plot invasion.
•	i:HCE is constantly suppressing rebellion by incorporated barbarian tribes 
•	i:HCE is ever watching the northern coasts, defending against regular raids by Mariners from the Raider Kingdoms
	Season2:
•	Intrigue v Western Empire
	Season3:
	Season4: 
	Season5: 
•	i:HCE-CoA: Emperor forced to return to lift seige intended to kill him, plunge HCE into political chaos
	Season6:
	Unincorporated:
•	Built from the ruin of the Rhômmish Empire
•	b:HCE: Attempting to support the High Patron's crusade to take the Holy Lands from the Southmen, while at the same time, enforcing his weakening authority amongst his vassal-kings that threaten to break up the Empire in his absence.
•	CarlomanII=Charles the Fat+Lothar; the Holy Corran Emperor is straining to keep his ancestors' empire together, while expanding and securing it, torn between the Council of Lords, the Great Church, and the re-emergent Mithrite Order. 
•	i:HCE is ¡[(Not-So-)Evil] Empire, ¡Aggressor v Rebels; act. neither side is particularly blameless, and both have their asshats in charge.
•	i:HCE-Normark-Crew: Northern marches gifted to Raider mercs, under [Crew], called Normark; =Normandy
•	i:HCE: Envious of WesternEmpire for their technological advancement level and national/religious unity.
•	i:HCE: Orothorn=Arthur; source of chivalric ideal.
	Notes:

The Holy Corran Empire, Court (TN):
	On-Demand:
	Season1:
	Season2:
	Season3:
•	i:CarlomanI: is a lot like Henry, in The Tudors, excepting that his dispute with the Corran Church revolves around his involvement with the Mithrite Order & Fey (trying to have a son); dangerously close to being excommunicated. 
•	i:CarlomanI: is grandson to [Charlemagne], and is trying to piece back together what he built, and was lost after his death.
•	Internal Intrigue
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
	Notes:

North Marches, Region (TN):
	On-Demand:
	Season1:
•	i:HCE-Normark: Populace racial/cultural makeup is still heavily mixed w/ ex-Mariner; still maintain old practices and traditions, and are somewhat resistant to the Church.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:HCE-Normark-Crew: Northern marches gifted to Raider mercs, under [Crew], called Normark; =Normandy
•	i:HCE-Normark: Formerly a province of the Mariner Empire, absorbed by the Rhômms after the fall of the Witch Queen.
•	i:HCE-Normark: Brigandines, being descended from the Mariners, claim the region for themselves; the Förlings, in particular, because of proximity.
	Notes:

The Donaanite Church (LN):
	On-Demand:
	Season1:
•	i:Church: =Catholicism; extremely similar. Nine=God. Six=Devil. Fey (currently) & Cabal=Witchcraft. Gaelic=Latin. Eastern Crux=Crucifix. High Patron=Pope. Vicar/Archvicar=Bishop/Archbishop. Heirarch=Cardinal. Patron=Father.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Church: Church of the Nine is spread throughout NewEarth, and is a silent power in whatever community it exists (rarely overt). 
•	i:Church: Church-related architecture, in defiance of natural laws demonstrated by other local architecture, seems to be the most elaborate and survivable of all structures.
•	i:Church: Nine referred to as Lords of Donann, Ref:Lords of Kobol.
•	i:Church: Mardil the Chosen, Lion of Donaan=JC
•	i:Church: has condemned the use/possession of Faerie-related items as "mischievous." The line between Fey-related and not is so blurry as to be practically nonexistent, and most such charges are at whim.
•	i:Church: has declared association/commerce with Faerie folk a "lesser" transgression
•	i:Church: believes (correctly) that sorcery (spontaneous arcane casting) is "of the Fey," and therefore a transgression to practice, or associate with those who practice
•	i:Church: split into factions: Missioners (anti-fey zealots=Templars), [aristocracy], [itinerant healers=Hospitallers]
•	i:Church-?: Crusaders=Necromongers; [HolyCity=NewMecca] was a beacon of religious tolerance and cooperation, which is what attracted Mardil to it, before Crusaders' forced conversion of heathen populace on pain of death.
	Notes:
•	Sacraments?
•	AKA Corran Church, Great Church of the Nine

The Mithrite Order (NG):
	On-Demand:
	Season1:
•	i:Order: History: Long ago, peace was kept and law was administered by the Druids; there were kings, but they deferred and answered to the Druids when a "higher law" was called for. Some Druids grew corrupt with power, and turned to evil, seeking power and oppressing the people they were sworn to serve. Those Druids still dedicated to the good of Men gathered themselves together to counter it, forming what would become the Mithrite Order. In response to the formation of the Order, the evil Druids formed the Cabal. Order defeated the Cabal, but the Cabal would continue to rise again, time after time, as the Order was never able to discover its root to destroy it (last time was ~700 years ago). 
•	i:Order: Prizes neutrality and balance, as for Druids.
•	i:Order: Knights take "Faerie" (Elvish) names when initiated; their "Order" Name.
•	i:Order: Sorcerors are looked at as miscreants by the Order, but currently persecuted by the Church.
•	i:Order: The Source; =Quintessence. No "Dark/Light Side" in current belief (though it might catch on; PCs start a splinter-cult?). 
•	i:Order: Wyrd/Fate="Will of the Force"; lesser division amongst wizards, not really catching on.
•	i:Order: No physical headquarters; Council meets at chapter-houses on a rotating basis, as did the Druids.
•	i:Order: Magister=Cleric, Magistry=Clergy
	Season2:
•	i:Order: Leadership is stuck-up & overconfident, blinded by hubris.
•	i:Order: Wizards can only find some of their most powerful components at a Troll Market, and must do so under-the-table to avoid Church scrutiny.
•	i:Order: Reputation, numbers dwindled since the Faerie Crusade events.
•	i:Order: Considered a check & balance to the Church, but the balance has been favoring the Church of late.
•	i:Order: Awaiting "the one who will bring balance" to the Realms.
	Season3:
•	i:Order: Caught in between Men and Faerie; sympathies w/ the Fey have them continually at odds w/ the Church.
•	i:Order: Trying to get the Nine Rings of the Magi, on the surface, for ultimate power and knowledge.
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Order: Being manipulated and used separately by the Remnant and the CoA as a weapon against the Nine.
	Notes:

The Cabal (NE):
	On-Demand:
	Season1:
•	i:Cabal: Missing for ~700 yrs (~same time as WiQu, though not necessarily related).
•	i:Cabal-WiQu: WiQu was one of the original "founding" members of the Cabal; keeps popping back up & reconstituting the group.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
	Notes:
•	i:Cabal-WiQu: WiQu's presence heralds the return of the Cabal.
•	i:Cabal-WiQu: WiQu background info.
•	i:Cabal-WiQu: WiQu is searching for Book of Shadows, which she believes will help her return to corporeal form; Ref: White Queen's Staff. Wants it more than anything, and is a bit obsessed with regaining her mortality. Weakened state, due to centuries of undeath.
•	Always masked at meetings; no one member knows all their identities.
•	The Six, ever seeking to be free of their slavery to the Nine, set about to corrupt their institutions under their noses. The Cabal was eventually formed from corrupted Druids.

The Circle of Ancients (CN):
	On-Demand:
	Season1:
•	i:CoA: Basics: Fey once passed freely amongst Men. ~300yrs ago, after [Plague] had subsided, they were suspected of being directly or indirectly responsible, and were driven out of the Realm of Men.
•	b:CoA discovers PCs' Banestorm connection. 
•	i:CoA: The Truce: Fey not to set foot in the Realm of Men; enforced by the gods; Ref:Lost-Others v Dharma/BSG-Cylons/B5-Minbari
•	i:CoA: Faeries are very loosely organized, by "tribe," with the Circle of Ancients, AKA the Twelve, normally assuming a leadership role, being the eldest and most powerful among them; effectively the "Parliament" to the Sidhe. 
•	i:CoA: members, ancient dragons, walk the land through the use of "avatars," while their real body sleeps in hiding; avatars are replaced when they are destroyed, and can polymorph into dragon form [takes resources/effort]
•	i:CoA-Gobs: Gob island base destruction has pushed them onto the mainland, raids started.
•	e:CoA: first introduced to PCs; meet [CoA], working w/ WiQu.
•	[Gob Ldr] kinda Saladin-like
•	b:CoA: discovers PCs are in posession of [Item], and determine they should sieze it to facilitate their own Banestorm plans. 
	Season2:
•	i:CoA-Six: creating large numbers of Fomhóire-kin monsters for inclusion in the invasion army
•	Now plotting to invade, and sieze control of the world. 
•	Ref:BSG-Cylons, have planted changelings and spies in every kingdom to help facilitate their invasion. 
•	Dragons scouting for invasion points, potential lairs, weaknesses, etc
•	Planning an invasion ¡[in defiance of/at the bidding of (Nine/Six/Cabal)], takes the occasion of the PCs' entrance through the Banestorm as inspiration for how they might bring their entire army to bear against the kingdoms of Men in an instant, making it virtually impossible to prepare against it. 
	Season3:
•	Plan to neutralize the Nine by turning the Fomori on them; looks like reverse
•	CoA believes they're better qualified to run the worlds than the Sidhe
•	Intentionally spreading out Mannish forces to weaken them
•	i:CoA-HCE: Emperor forced to return to lift seige intended to kill him, plunge HCE into political chaos
•	i:CoA: plans to test [Item] by calling a Banestorm to bring in [x] to [attack x].
	Season4: 
	Season5: 
•	e:CoA: Invasion: CoRiddick-Necro + 300-Persians, 
	Season6:
•	e:PCs participate in a 300-type suicide-battle to prevent the forces of Faerie from crashing through the banestorm portal to invade the world of Men.
•	b:CoA-Nine: After the Cataclysm, Faeries submitted themselves to the Nine, as their overlords.
	Unincorporated:
•	i:CoA-Nine: Faeries were employed by the Nine to help with the Programming by attacking Man's centers of learning, promising them a prominent role in governance. Afterward, they were betrayed by the Nine, cursed so that they cannot speak of their or the Nine's complicity in the Cataclysm.
•	i:CoA-Nine: After the Fairy Pox, when Man decided that Faeries were at the root of their problems and declared a crusade to drive them back into their Otherworld realms, the Faeries took up arms against Man, expecting the Nine to back them, but were betrayed (again) by the Nine; after dominating the battle (aided by the Order's inaction) the Nine stepped in and "intervened." CoA was forced to declare the Truce, agreeing to never cross into the Realm of Man (Ref:Lost-Others v Dharma). 
	Notes:
•	HellboyII-usurpation req.?
•	b:CoA: Has been plotting to wrest control of the world of men from the hands of the Nine, as an act of revenge against Men, for "driving them out" of the world, and against the Nine, for betraying them by allowing it to happen. The Plan: Get all sides scrambling for the Nine Rings, then give them to the Six to check the Nine while CoA invades & conquers Men—with as little bloodshed as possible (make it appear to the Nine as if they had been abandoned/betrayed).
•	b:CoA: Has been planting their sleeper agents throughout the kingdoms of Men, while building their armies in the Otherworld Realms in preparation for invasion (including having the Six produce armies of Fomhóire-kin monsters).

The Goblin Warband:
	On-Demand:
	Season1:
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
	Notes:
•	Gob base in a mostly-ruined northern port-town, ref:Venice, mad-maxed up a bit

The Black Wizard (CG):
	On-Demand:
	Season1:
•	e:BkWz-Crew: PCs meet SirWeland, Knight of the Mithrite Order, covert agent of the Black Wizard.
•	i:BkWz: Exists, knows the future.
•	i:BkWz: May be responsible for PCs appearance.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	e:BkWz: approached by travelling nobleman, sent by the Black Wizard to take them on Crusade.
	Notes:
•	b:BkWz: Having forseen the PCs' coming, has dispatched SirWeland to Borelia to find PCs & bring them "in."

The Witch Queen:
	On-Demand:
	Season1:
•	i:WiQu-Cabal: WiQu's presence heralds the return of the Cabal.
•	i:WiQu-Cabal: WiQu background info.
•	i:WiQu-Cabal: WiQu is incorporeal; Ref:Krauß-Hellboy2. Difficult to cast "touch" spells. Ref:Lamia-Stardust/Spawn, using powers weakens her. Needs Quickening to grow stronger, but has to get others to kill for her.
•	i:WiQu-Cabal: WiQu's incorporeal state the result of her body's destruction (burned at the stake) after the uprising.
•	e:WiQu-SoE: WiQu appears to the brothers, demands loyalty & service; requires PCs capture.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
•	i:Cabal-WiQu: WiQu is searching for Book of Shadows, which she believes will help her return to corporeal form; Ref: White Queen's Staff. Wants it more than anything, and is a bit obsessed with regaining her mortality. Weakened state, due to centuries of undeath.
	Unincorporated:
	Notes:

The Nine Lords of Donaan (LN):
	On-Demand:
	Season1:
•	b:Nine, seeing the imminent decay of human civilization into chaos, are near to arriving at the decision that the world must be cleansed once again. As a last-chance, at their prompting, the High Patron(s) of the Great Church have renewed their encouragement of the forceful spread of the Church's influence far and wide, intending to save it from the coming judgement by proving Mankind to be worthy of salvation. There is some covert disagreement amongst the Nine's "sainthood" as to whether or not it is (or ever was) truly necessary, and lines are being drawn among the hallowed halls.
•	b:Nine: PCs' "involvement" in the death of Valcrist is discovered by [Taranis], who vows eternal revenge against them; [Taranis] is angry, but due to Sidhe capriciousness and the Faerie Ban, isn't quite "murderous" toward the PCs, but has rather made them the butt of his sadistically-prankish nature (Ref:Q?).
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	b:Nine-Prime: "Crash" incident puts PCs on Nine's radar; their steps are watched and generally meddled with
•	PCs side-preferences tested
•	i:Nine: Raven Guard, Ref:Hellboy2
•	i:Nine: Nine taken Gaelic names to go along with the Druidic religion; saints given public Gaelic names, while using Quenya names in private.
•	i:Nine: Great Church pawns of the Nine
•	i:CoA-Nine: After the Cataclysm, Faeries submitted themselves to the Nine, as their overlords.
•	i:CoA-Nine: Faeries were employed by the Nine to help with the Programming by attacking Man's centers of learning, promising them a prominent role in governance. Afterward, they were betrayed by the Nine, cursed so that they cannot speak of their or the Nine's complicity in the Cataclysm.
•	i:CoA-Nine: After [Plague], when Man decided that Faeries were at the root of their problems and declared a crusade to drive them back into their Otherworld realms, the Faeries took up arms against Man, expecting the Nine to back them, but were betrayed (again) by the Nine; after dominating the battle (aided by the Order's inaction) the Nine stepped in and "intervened." CoA was forced to declare the Truce, agreeing to never cross into the Realm of Man (Ref:Lost-Others v Dharma). 
•	e:PCs meet Vindonnus
•	e:PCs meet Taranis, informs them of their transgression, and his vow to pester them to death
•	e:PCs meet Grannos
•	e:PCs meet Alisanos
•	e:PCs meet Camulos
•	e:PCs meet Damara
•	e:PCs meet Verbeia
•	e:PCs meet Coventina
•	e:PCs meet Sirona
	Notes:

The Six Lords of the Underworld (NE):
	On-Demand:
	Season1:
•	b:Six, being jealous of the favor afforded to Men by The Nine, whom they "serve," continue to covertly  corrupt the kingdoms of Men against the Nine, in order to cause them to lose favor, forcing the Nine to take action against them. They have been instigated by CoA, who are using them as a shield against the Nine, and a source of martial power. They have reactivated their Cabal agents, having been in hiding for ~300 years, and have already begun to actively seek out and corrupt the hearts of Men in positions of power, one by one.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Six believe that they are twisting the CoA to their aims by instigating war against Man, but in reality are being manipulated by the CoA to rise up against the Nine.
•	Iuz
•	Instigating dark fey to rebel against the Nine
•	Cabal pawns of the Six
•	i:CoA-Six: creating large numbers of Fomhóire-kin monsters for inclusion in the invasion army
	Notes:

The Remnant of the Sidhe (CG):
	On-Demand:
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	b:Remnant, believing the Nine have been consumed by hubris in their efforts to cleanse humanity and restore the elder days, are acting to free Mankind from their oppression. Through their subversion of the Druids, now the Mithrite Order, they have been secretly passing on greater Magickal knowledge to the most trustworthy few among them, hoping to raise up a force of Men capable of overthrowing the Nine.
•	i:Remnant posed as the old gods of many different faiths, to weaken Celtopia/Great Church by providing a "more convincing" alternative
•	Black Wizard
•	Seven?
•	Mithrite Order pawns of Remnant
	Notes:

The Godlings (CN):
	On-Demand:
	Season1:
•	i:SoE: Grímarr recently inherited neighboring foreign lands (Bann), via "accident," and has been eyeing village for acquisition
•	i:SoE: Direct descendents of the Mariners, believe they should inherit the coastal lands, decided to take them by force; gathered a small mercenary army, and siezed the opportunity of the forces leaving for the Crusades. Family link to service of the Witch Queen?
•	i:SoE: Grímarr is ~80 yrs.
•	i:Godlings: Immortals basics: they exist, they're like Highlander.
•	i:Godlings: Heal aggravated damage normally.
•	e:Godlings: The Tree.
•	e:SoE: meet Gunnarr, Immortal sorceror, youngest of three
•	e:SoE: meet Gerðarr, Immortal druid, middle-child of three
•	e:SoE: meet Grímarr, Immortal warlord, eldest of three
•	e:WiQu-SoE: WiQu appears to the brothers, demands loyalty & service; requires PCs capture.
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
•	i:Godlings: All "felt" the desruction of the Tree.
•	e:Godlings-Survivors: Re-meet KMcKnight; =Kurgan
•	e:Godlings-Survivors: Re-meet GSabrosky; =Grima
•	Reveal: Quickening
	Notes:
•	Ref:Highlander+Heroes

Thread (AL):
	On-Demand:
	Season1:
	Season2:
	Season3:
	Season4: 
	Season5: 
	Season6:
	Unincorporated:
	Notes:

Thread Notes: The PCs:
	Sub-Thread Notes: The Quickening:
	Sub-Thread Notes: The Black Wizard:
•	Search for the Nine Rings of the Magi
•	Connected to, but not in service to the Order
•	Rivalry v WiQu
	Sub-Thread Notes: The Insane Cmdr:
•	Switch BG from WiQu to [Taranis]