(Thread) Generic Event:
	Type:?; CP½; #Sct; Goal: N/A
Setting: 
Background: 
NPCs Present: 
Foreword:
Event: Event starts.  Event ends.
●Intel:
◊Auto:
◊Layout:
●Hazards and Conditions: 
●NPC Actions:
●Talking Points:
●PC Actions:
◊[ ]Confront: Direct/Indirect/Defend
◊[ ]Sneak:
◊[ ]Delay:
◊[ ]Avoid:
◊[ ]Persuade:
◊[ ]Deceive:
Fast-Forward: 
After-Succ: Exit
After-Fail: Exit
Loot: Equipment; Money; Access; Knowledge
Notes: